"Here’s a question: if your players asked for a campaign of politics, deception, and intrigue, what rules system would you use?" - This excellent article delves into RPG rules and how they influence the feel of a campaign at the table. In this case, the use of early Boot Hill, a game that is little more than some rules for gun fights, used as the rules underpinning a wide-ranging campaign about the politics and intrigue surrounding a small western town. While sometimes the fun in an RPG is using the rules, what if sometimes the winning move is to avoid activating the rules so characters can more reliably achieve their aims by other means? Good stuff!
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